diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/pong.c | 52 |
1 files changed, 26 insertions, 26 deletions
@@ -97,7 +97,7 @@ void draw_statusbar(struct game_data *gd) { bool check_field_size(struct game_data *gd) { unsigned int y, x; /* temporary data */ if (gd == NULL) { - return FALSE; + return false; } /* Get current size of the terminal */ @@ -106,7 +106,7 @@ bool check_field_size(struct game_data *gd) { x--; y--; - /* If size changed, update the data and return FALSE so + /* If size changed, update the data and return false so * it's easy to check if the data changed. */ if ((gd->max_field_y != y) || @@ -118,7 +118,7 @@ bool check_field_size(struct game_data *gd) { gd->max_field_x = x; gd->max_field_y = y; - return FALSE; + return false; } return true; @@ -166,7 +166,7 @@ struct game_data *init_game_data(void) { gd->p1->x = 0; gd->p1->y = gd->max_field_y / 2; gd->p1->score = 0; - gd->p1->ai = FALSE; + gd->p1->ai = false; gd->p2->x = gd->max_field_x; gd->p2->y = gd->max_field_y / 2; @@ -175,10 +175,10 @@ struct game_data *init_game_data(void) { gd->ball->x = gd->max_field_x / 2; gd->ball->y = (gd->max_field_y-1) / 2; /* w/o statusbar */ - gd->ball->mv_left = FALSE; - gd->ball->mv_right = FALSE; - gd->ball->mv_up = FALSE; - gd->ball->mv_down = FALSE; + gd->ball->mv_left = false; + gd->ball->mv_right = false; + gd->ball->mv_up = false; + gd->ball->mv_down = false; return gd; } @@ -205,10 +205,10 @@ void ball_movement(struct game_data *gd) { /* Does it hit p1s pad? */ if ((gd->ball->y > gd->p1->y-3) && (gd->ball->y < gd->p1->y+3)) { - gd->ball->mv_left = FALSE; + gd->ball->mv_left = false; gd->ball->mv_right = true; - gd->ball->mv_up = FALSE; - gd->ball->mv_down = FALSE; + gd->ball->mv_up = false; + gd->ball->mv_down = false; if ((gd->ball->y > gd->p1->y-3) && (gd->ball->y < gd->p1->y)) { @@ -226,9 +226,9 @@ void ball_movement(struct game_data *gd) { if ((gd->ball->y > gd->p2->y-3) && (gd->ball->y < gd->p2->y+3)) { gd->ball->mv_left = true; - gd->ball->mv_right = FALSE; - gd->ball->mv_up = FALSE; - gd->ball->mv_down = FALSE; + gd->ball->mv_right = false; + gd->ball->mv_up = false; + gd->ball->mv_down = false; if ((gd->ball->y > gd->p2->y-3) && (gd->ball->y < gd->p2->y)) { @@ -243,12 +243,12 @@ void ball_movement(struct game_data *gd) { /* Check if it hits the top of the terminal */ if (gd->ball->y == 0) { - gd->ball->mv_up = FALSE; + gd->ball->mv_up = false; gd->ball->mv_down = true; } /* Check if it hits the statusbar */ else if (gd->ball->y == gd->max_field_y-1) { - gd->ball->mv_down = FALSE; + gd->ball->mv_down = false; gd->ball->mv_up = true; } @@ -261,10 +261,10 @@ void ball_movement(struct game_data *gd) { gd->ball->x = 1; gd->ball->y = (gd->max_field_y-1) / 2; - gd->ball->mv_left = FALSE; - gd->ball->mv_right = FALSE; - gd->ball->mv_up = FALSE; - gd->ball->mv_down = FALSE; + gd->ball->mv_left = false; + gd->ball->mv_right = false; + gd->ball->mv_up = false; + gd->ball->mv_down = false; } /* Check if p1 scores and if, reset the location to the front of * p2s pad, launching the ball will be handled elsewhere. @@ -274,10 +274,10 @@ void ball_movement(struct game_data *gd) { gd->ball->x = gd->max_field_x-1; gd->ball->y = (gd->max_field_y-1) / 2; - gd->ball->mv_left = FALSE; - gd->ball->mv_right = FALSE; - gd->ball->mv_up = FALSE; - gd->ball->mv_down = FALSE; + gd->ball->mv_left = false; + gd->ball->mv_right = false; + gd->ball->mv_up = false; + gd->ball->mv_down = false; } /* Movement of the ball */ @@ -466,8 +466,8 @@ int game(void) { } ball_movement(gd); - if ((gd->ball->mv_left == FALSE) && - (gd->ball->mv_right == FALSE)) { + if ((gd->ball->mv_left == false) && + (gd->ball->mv_right == false)) { ball_launch(gd); } check_field_size(gd); |
